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ContextOS

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Project Type:

Master's Thesis Project

Role:

AR Product Designer
Prompt Engineer
 

Built with:

Spectacles
Lens Studio
Gemini Live
Notion API

Timeline:

Feb - May 2026

PawPath is a companion-based AR wayfinding concept for Snap Spectacles. By replacing abstract 2D maps with a virtual cat guide, it transforms navigation into an instinctive, "hands-free" following experience. The project focuses on reducing cognitive load through spatial UI and ground-anchored cues for seamless indoor navigation.

Project Type:

Independent UX/UI Design & Branding Project

Role:

UX/UI Designer, Branding, Prototyping

Platforms:

iOS & Android Mobile App

Timeline:

8 Weeks

The Problem:

Most navigation experiences are designed as static 2D map interfaces. Even when AR is introduced (e.g., "live view" on a mobile phone), users must constantly switch their attention between a handheld screen and the real environment. This creates high cognitive load, and introduces social discomfort from holding a phone up in front of others.

Challenge:

With smart glasses, there is an opportunity to rethink wayfinding as "instinctive following" instead of "map reading." How might we create a companion-based AR experience that helps users navigate by following movement without blocking their primary field of view or overwhelming the scene with visual clutter?

PawPath

Companion-Based AR Wayfinding

Project Type:

Self-Led Project

Role:

UX/UI Designer · Spatial Interaction Designer

Platforms:

Snap Spectacles · Lens Studio · Figma · Blender

Location:

NYIT Digital Art & Design Campus

Timeline:

Nov - Dec, 2025

Overview

ContextOS explores how AI-powered spatial computing can support human memory and professional workflows without requiring constant interaction with phones or screens.

The system uses contextual signals such as environment, calendar events, and voice input to proactively deliver relevant information through AR glasses.

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The Problem

Today’s interfaces
compete with reality.

Four frictions our research surfaced again and again in observing knowledge workers across studios, labs and meetings.

01

Screen Dependency

Every answer requires a glance away from the world.

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02

Temporal Mismatch

Every answer requires a glance away from the world.

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03

Modality Saturation

Every answer requires a glance away from the world.

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04

Fragmented Systems

Every answer requires a glance away from the world.

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The Solution

Productivity, made ambient.

ContextOS transforms productivity tools into an ambient spatial workflow — surfacing meetings, decisions, and people in the moment, then quietly filing everything away when you’re done.

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Pink Poppy Flowers
Pink Poppy Flowers

Problem:

Idea:

Indoor navigation makes people stop, hesitate, and constantly “re-orient” using 2D maps.

Replace map reading with instinctive following through a calm companion and environment-anchored cues.

Solution:

Outcome:

A cat guide + ground-anchored Paw Trail + Target Point that reinforces spatial trust.

A coherent spatial UI concept + prototype direction for hands-free wayfinding on smart glasses.

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Companion Guide (Cat)

A small cat companion walks slightly ahead, slows or pauses at decision points, and re-orients to guide the user without demanding attention.

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Paw Trail (Ground-anchored path)

A lightweight, low-opacity trail on the ground creates a “followable” route that feels connected to the space rather than floating UI.

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Target Point (Destination confirmation)

A calm destination marker reassures users they’re going the right way and clearly communicates arrival.

The System

A scenario-based interaction framework used to validate
PawPath’s end-to-end flow across different spaces and destinations.

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Competitive Landscape

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Reflections

Designing for Spatial Trust
I learned that in XR, “clarity” is not just visual—it’s behavioral. Consistent anchoring, scale, and occlusion rules make guidance feel believable, which reduces hesitation and keeps users confident without adding UI noise.

Calm UX beats “More UI”
The biggest improvement came from subtracting, not adding: keeping cues lightweight, peripheral-friendly, and context-aware. Minimal prompts at the right moments created a smoother experience than constant, map-like instructions.

Anchoring is a Design Decision
World-locked, head-locked, and camera-locked elements each serve a distinct purpose. Choosing the right lock mode at the right time (route cues vs. confirmations) helped the interface stay comfortable, readable, and aligned with spatial UI best practices.

What did I learn from this project?

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