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Medieval Tavern (Modular, Interior + Exterior) – Unity Remake
Project Type:
Environment Art | 3D Visualization | Game Asset Development
Year
2023, Professional Work
Software & Tools
Unity Engine, Shader Graph, Particle System, Lighting & Rendering
Role
3D Environment Artist (Unity)
Studio
Leartes Studios
This project is a Unity Engine adaptation of a Medieval Tavern environment originally developed in Unreal Engine 5. I reconstructed the scene in HDRP, ensuring high visual fidelity, and later integrated URP support for shader flexibility and optimization. The project involved advanced shader development, where I created and assigned complex shader graphs for materials. To enhance the atmosphere, I designed custom fog and fire effects using particle systems and fine-tuned fog density and lighting settings for both interior and exterior scenes. Additionally, I optimized the project to ensure smooth performance across different rendering pipelines and recorded walkthrough animations and renders to effectively showcase the environment.




















