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Recycle Bin
Proje t ürü
Personal Work
Tools
Blender, Substance Painter, Photoshop
This project focuses on hard-surface modeling and texturing, showcasing a realistic recycle bin created as a standalone prop. Modeled in Blender, the asset features clean topology and optimized geometry, making it suitable for game environments and real-time applications. The texturing process was completed in Substance Painter, where I developed detailed material layers, including dirt, scratches, and metal wear, to enhance realism. The final asset was designed to integrate seamlessly into urban or industrial settings.








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