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Product designer
building across digital, physical, and AI experiences. 

0→1 Product Design · Brand & Design Systems · Front-End Development · AI & Spatial Interfaces

​Custom 3D particle simulation created in Blender.

I design AI products — where interfaces move beyond screens into context-aware, real-world experiences.

​Custom 3D particle simulation created in Blender.

Reimagine Art

Selected Works

AI  |  Spatial Computing  |  Product design  |  Multimodal Interaction  |  0→1 Product

ContextOS

Designing a spatial AI assistant for the world beyond the screen.

Product Design  |  Brand Strategy  |  web design  |  Front-End

Aether MFG

Rebuilding a manufacturing company from brand to digital product.

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AR  |  spatial UX  |  Interaction Design  |  Snap spectacles

PawPath

A context-aware AR wayfinding concept — a companion guide replaces the 2D map.

mobile design  |  UX/UI  | brand  |  Design system

Piggle Child Banking App

Making financial literacy feel like play.

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VR Experience | Team Lead

Medieval Market VR

A Meta Quest VR experience built with Unity + XR Interaction Toolkit, where users explore a medieval market.

MIT Reality hack | EdTech | AR Product Design

SnapChem AR

Turning a physical science kit into an interactive learning system.

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Spatial UI | Vibecoding | Base44

Google Live View AR

A conceptual redesign of the Google Live View, aimed at enhancing user guidance and spatial awareness in complex environments.

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Game-Based Learning for Onboarding

OfficeQuest

A Unity-based onboarding experience that reimageines workplace orientation as a narrative quest.

Reimagine Art

Spatial / 3D / Experiments

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About

Product designer with a background in architecture, 3D visualization, and immersive technologies, focused on designing AI-native and multimodal experiences. Skilled in UX/UI, spatial interaction, prototyping, and interactive systems across emerging platforms.

Visions Beyond Reality

I’m Sayra, a New York–based Product Designer.
I design multimodal systems that anticipate user needs beyond the screen—across physical and digital environments, grounded in XR and real-time 3D.

Custom 3D particle simulation created in Blender.

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