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Product designer
building across digital, physical, and AI experiences. 

0→1 Product Design · Brand & Design Systems · Front-End Development · AI & Spatial Interfaces

​Custom 3D particle simulation created in Blender.

I design AI products — where interfaces move beyond screens into context-aware, real-world experiences.

​Custom 3D particle simulation created in Blender.

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Apple Platform  |  Adaptive Layout  |  Motion Design  |  iOS

iPhone Duo — NikeSKIMS

Apple shipped a phone that changes shape. I rebuilt a real product page for every shape it takes, built on Apple's own Duo templates, to the hinge, safe-area and vertical-bar rules in the HIG.

View case study

Featured Work

Reimagine Art

Selected Works

AI  |  Spatial Computing  |  Product design  |  Multimodal Interaction  |  0→1 Product

ContextOS

Designing a spatial AI assistant for the world beyond the screen.

Product Design  |  Brand Strategy  |  web design  |  Front-End

Aether MFG

Rebuilding a manufacturing company from brand to digital product.

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AR  |  spatial UX  |  Interaction Design  |  Snap spectacles

PawPath

A context-aware AR wayfinding concept — a companion guide replaces the 2D map.

Apple Platform  |  Adaptive Layout  |  Motion Design  |  iOS

Piggle Child Banking App

Making financial literacy feel like play.

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VR Experience | Team Lead

Medieval Market VR

A Meta Quest VR experience built with Unity + XR Interaction Toolkit, where users explore a medieval market.

MIT Reality hack | EdTech | AR Product Design

SnapChem AR

Turning a physical science kit into an interactive learning system.

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Spatial UI | Vibecoding | Base44

Google Live View AR

A conceptual redesign of the Google Live View, aimed at enhancing user guidance and spatial awareness in complex environments.

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Game-Based Learning for Onboarding

OfficeQuest

A Unity-based onboarding experience that reimageines workplace orientation as a narrative quest.

Reimagine Art

Spatial / 3D / Experiments

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About

I’m Sayra, a New York–based product designer with a background in architecture, 3D visualization, and immersive technologies.

My work spans UX/UI, spatial interaction, and AI-native experiences—from early concepts to interactive prototypes. I bring a spatial perspective to how people move between physical environments and digital products.

Visions Beyond Reality

Product designer bridging design, engineering, and AI. I use generative prototyping and code-assisted design to turn research into production-quality interfaces, balancing AI capabilities with human judgment. I own the full process, from research and UX flows to design systems and shipped front-end.

Custom 3D particle simulation created in Blender.

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